Philosophical Questions for Curious Minds - Daily Mind Philosophical Questions for Curious Minds - Daily Mind
The School of Life Philosophical Questions for Curious Minds
£12.00
Puzzles and Ideas To Help Young Minds Grow Children are born philosophers but in order to fully bring out the best of their thinking, it helps to equip them with the largest and most thought-expanding questions. This is a pack of the very sharpest, based on the biggest conundrums of philosophy, and is guaranteed to generate lively, warm and fascinating conversations among families and friends. No prior knowledge is required; all that counts is a spirit of curiosity. The pack includes questions like: Is it ever right to lie? When might freedom not be a good thing? What's the difference between living and being alive? How does money make you happy and when doesn't it? With these questions to hand, conversation will forever be profound and entertaining, and minds young and old will have a crash course in the joys and adventures of philosophy. The cards cover five categories: What Is Right and Wrong? What Is Real? What Is Society? Is There a God? What Is the Meaning of Life? Questions cover topics such as: Can you make a case for why it is okay to eat some animals (like cows, pigs and lambs) and not others (like dogs, cat or goldfish)? Imagine that you and your best friend swapped brains: your brain was inserted into their body, and their brain was inserted into yours. Which person would be you - the one with your brain in their body, or their brain in yours? Or would it be neither? Or both? Should people be allowed to keep all the money they can earn? Or should they be made to give some money away to help others? Explain why? Philosophical Questions for Curious Minds Details: 52 Cards | 129mm x 90mm x 24mm | Instruction card included | Ideal for Ages 8+
What Should I Do With My Life? Card Game - Daily Mind What Should I Do With My Life? Card Game - Daily Mind
The School of Life What Should I Do With My Life? Card Game
£12.00
A simple card game which helps to illuminate the many options we have when trying to decide: What should I do with my life?. There are some 600,000 different jobs in the world. Inevitably, it can be hard to know which one might be best suited to our talents and temperament. This is a game designed to help us determine what occupation could be most relevant to us. Each of the 52 cards details a highly distinctive and often fascinating profession with ratings for key factors, such as stress levels, salary and meaning, to bring our ambitions into focus. The cards work together as a fun and competitive trump game but beneath the play, the game is also trying to help us with one of the most serious tasks we face: knowing what we might usefully do with the rest of our lives. On his or her turn, each player reads out the job title and a category from their top card (e.g Graphic Designer, Risk of Being Replaced by a Robot: 67). The other players then read out the same category from their cards. The one with the highest value wins and that player collects all the cards played in that round. The person with all the cards at the end is the winner. Alternatively, simply use the cards to work out the greatest underlying question you might be facing: what do I want to do with my life? For this, simply arrange the cards in order of preference from the most to the least desirable career. What patterns do you observe? What do your choices have in common? Where do you go next? Whether you're looking for a change of direction in life personally, or know someone who needs some helpful career advice, this card game is a perfect way to explore possibilities and test your interests without handing in your notice. PROFESSIONS INCLUDE: Civil Engineer Coroner Zoologist Dental Hygienist Graphic Designer Homemaker Immunologist Barista Procurement Clerk Tree Surgeon Copy Editor Commodity Trader 52 game cards | 89mm x 126mm | Instruction card included
Happy, Healthy Minds - Daily Mind Happy, Healthy Minds - Daily Mind
The School of Life Happy, Healthy Minds
£18.00
A Children's Guide to Emotional Wellbeing Our minds are beautifully complicated and brilliant machines. For much of our lives, these machines run efficiently with minimal maintenance. However, just like our other organs, they do require some proper attention now and then and recognising this at an early age can help as children progress into adulthood. This is a guide designed to help children become more aware of their emotional needs and examines a range of topics that might give their minds difficulties, for example: When parents don't seem to understand us When we are finding it hard to make friends When we feel angry, anxious or lack confidence When school feels boring or difficult We explore a range of common scenarios encountered by children and talk about some of the very best ideas to help deal with them. By offering a sympathetic and supportive framework, Happy, Healthy Minds encourages children to open up, explore their feelings and face the dilemmas of growing up armed with emotional intelligence. Extracts from the Book: On Bullies People behave badly, they get angry, or they do and say mean things when they are afraid of something. Usually, you can't see what they are afraid of, and they don't tell you. They feel they can't explain their fear, and they are worried that if they tried to explain no one would understand. So they cover up their fears. They try to look as if they aren't afraid at all. Maybe this happens to you sometimes. On Frustration Both anger and sadness start with frustration, with a wish that has not been fulfilled. But the frustration will make us sad when it is expected. It might make us furious when it is a surprise. What makes us angry are frustrations, large or small, that we have not budgeted for; that we didn't expect to happen. On Confidence If we know we might look stupid because everyone does at one time or another, it permits us to try things where we risk looking stupid which includes all the most interesting situations in life. If you are too concerned about looking sensible, you'll never audition for the school play, paint a crazy picture, or try speaking a foreign language. Happy, Healthy Minds  Specifications: Hardback book with illustrations by Lizzy Stewart | 168 pages | 246mm x 180mm | Ideal for Ages 9+
Am I Normal? Game Card Set - Daily Mind Am I Normal? Game Card Set - Daily Mind
The School of Life Am I Normal? Game Card Set
£12.00
52 cards to find out just how weird (or not) you might be.Almost all of us feel, in private, that we're really quite odd, by which we mean: not like anyone else we know. But our picture of what is normal is in fact - very often - way out of line with what is actually true and widespread. Many thoughts, fears and desires that we might assume to be uniquely and disconcertingly strange - and that make us feel painfully ashamed - are in fact completely average.We've designed this set of cards as a tool of self-assessment and reassurance. It asks us to compare ourselves with a range of statements, many of them dark, in order to find out just how weird (or not) we and our loved ones really are. It's a route to a fairer sense of what being truly normal might actually involve.InstructionsThis set of cards contains 52 statements. As you go through them (either alone or in a group), decide whether or not you identify with, or in any way recognise, what is being said. If you do, place the card on a pile to the right; if you don't, put it on a pile to the left.At the end of the exercise, see how many cards you have on the right and discover how normal you are and how well you really know yourself.Example Cards 'I've mostly just pretended to be in love.' 'I'm far meaner than anyone thinks.' 'I'm an enormous coward.' 'I've never really got much out of any 'classic' book I've read.' 'I'm scared of asking for directions or of walking into fancy shops.' 52 game cards | 89mm x 126mm | Instruction card includedThis product has been redesigned, the content remains the same as in the 1st edition.
Confidence Prompt Cards - Daily Mind Confidence Prompt Cards - Daily Mind
The School of Life Confidence Prompt Cards
£12.00
60 prompt cards with ideas and questions designed to help you find confidence and battle against timidity. We too often assume that we must accept the levels of confidence we currently possess. But confidence is not a given: it is a quality we can learn about and develop in ourselves. These Confidence Prompt Cards keep a variety of consoling and invigorating arguments at the front of our minds, ready for the greater and smaller challenges of our lives. They remind us, for the sake of confidence, not to think too well of others; to speak to ourselves in kinder tones, and to remember that the greatest thing we should fear isn't messing up, but dying without having given it a go. Example Cards: 'Everyone is afraid - even those who frighten us.' 'Confidence is what translates theory into practice. It should never be thought of as the enemy of good things; it is their crucial and legitimate catalyst. We need to develop confidence in confidence.' 'We have not seen enough of the rough drafts of those we admire. Confidence means forgiving ourselves for the horrors of our first attempts.' The design is inspired by Pop Art - used by comic book illustrations, and later by artists such as Roy Lichtenstein - which suggests the playful dynamism associated with confidence. How To Use the Cards You might... Keep the packet of cards to hand and refer to them at fragile moments. Stick one or two cards in your purse or wallet to remind you of fundamental truths. Tuck a card into a note to give to a friend when they face obstacles. Arrange the cards into a creative mood board as a reminder of the importance of forgiving yourself the horror of any first attempt. 60 cards in box | 104mm x 73mm x 36mm
Know Yourself Prompt Cards - Daily Mind Know Yourself Prompt Cards - Daily Mind
The School of Life Know Yourself Prompt Cards
£12.00
 60 prompt cards designed to help lead you through the important task of knowing yourself a little better in life. It's hard to understand who we really are: what we want, how we feel and why we react as we do. This lack of self-knowledge can be trouble, for it makes us get into the wrong relationships, pick unsatisfactory jobs or spend money unwisely. No wonder Socrates summed up all the counsel of philosophy in just two words: 'Know Yourself'. These cards are designed to assist us in a journey of self-knowledge; they present us with a range of ideas and questions that can help us to understand ourselves better. Each card carries an exercise on one side and a piece of analysis on the reverse to help you gain insight and clarity on that ever-elusive subject: yourself. 60 cards in box | 104mm x 73mm x 36mm. These Know Yourself Prompt Cards are designed to assist us in a journey of self-knowledge. They present us with a range of ideas and questions that encourage self-reflection, allowing us to become a little more aware of what we really need and what our priorities and potential might be. Each card carries an exercise on one side and a piece of analysis on the reverse to help you gain insight and clarity on that ever-elusive subject: yourself.   Example Cards Q: If I knew I couldn't fail, in my professional life, Id try to...  A: We are often so scared of being humiliated by the gap between our aspirations and our reality that we don't even dare to voice any aspiration - thereby conclusively ensuring that it can never come true. We owe it to ourselves to state what we deep down feel we could do and be - even if it never comes right.  Q: What sort of things have made you envious recently? A: We're taught to be appalled by envy and never to feel it. But the things and people we envy in fact provide us with a very important map of our desires - which can teach us vital clues about ourselves. Keep a diary of envious feelings, and allow an autobiography of your future to emerge from it. The design is graphically minimal, using neutral colours and a nostalgic Swiss 1950s typeface to set the tone for uncluttered thinking. How to Use the Cards You might...Layout the cards on a table and contemplate the questions at hand. Go through one card each day to fully focus on each question and encourage long term self-reflection. Note down with a pen and paper some of the changes you would like to make and also inner milestones you would like to reach moving forward.
Phone Detox - Daily Mind Phone Detox - Daily Mind
The School of Life Phone Detox
£8.00
A flip-book to bring sanity to our most intense technological relationship. The dark truth is that it has become very hard to find anyone (and certainly anything) more interesting than one's smartphone. This perplexing and troubling realisation has for most of us had huge consequences for our love stories, family lives, work, leisure time and health.This is why we have created phone Detox, a palm-sized book filled with insights, ideas and meditations about the complex relationship we have with our phones. Phone Detox knows we love our phones and would never want us to give them up, but it is also gently aware that these delightful gadgets bear a hidden cost. This flipbook is a tool that aims to bring a little sanity to our closest, most intense and possibly most danger-laden technological relationship. Mini-Essays Cover Topics Including: Addiction Monasticism Poetry The News Beyond Instagram Dating Nature Shopping Travel Death Utopia Wiro-bound flip book | 62pp | 140 x 70 x 12 mm
Looking After Your Mental Health - Daily Mind Looking After Your Mental Health - Daily Mind
Usborne Looking After Your Mental Health
£6.99
The mental health of children and teenagers hits the headlines on a regular basis, with more and more young people reporting mental health difficulties. This book provides a gentle guide to good mental health, with input from experts in both psychology and psychiatry. Age 11+ Key Stage   KS2/3 PSHE BIC CBMC   D5N79 Paperback   ISBN: 9781474937290                     Extent: 272 pages                     Dimensions: 198 x 130mm Author/Editor Alice James & Louie Stowell Illustrator    Nancy Leschnikoff
Big Ideas for Curious Minds - Daily Mind Big Ideas for Curious Minds - Daily Mind
The School of Life Big Ideas for Curious Minds
£18.00
An Introduction to Philosophy for Curious Young Minds Children are, in many ways, born philosophers. Without prompting, they ask some of the largest questions: about time, mortality, happiness and the meaning of it all. Yet sadly, too often, this inborn curiosity is not developed and, with age, the questions fall away. Big Ideas for Curious Minds is designed to harness children's spontaneous philosophical instinct and to develop it through introductions to some of the most vibrant and essential philosophical ideas from history. The book takes us to meet leading figures of philosophy from around the world and from all eras and shows us how their ideas continue to matter. Thinkers Included: Buddha Confucius Socrates Aristotle Seneca Hypatia of Alexandria Descartes Jean-Jacques Rousseau Adam Smith Mary Wollstonecraft Ralph Waldo Emerson Friedrich Nietzsche Simone de Beauvoir Albert Camus And many more...   Big Ideas for Curious Minds Clothbound hardback book | 156pp | 246 x 180mm
What Can I Do When I Grow Up What Can I Do When I Grow Up
The School of Life What Can I Do When I Grow Up
£15.00
A Young Persons Guide to Careers, Money - and the Future Have you ever felt confused, scared or even a little annoyed when an adult has asked as if it were the most normal thing in the world: What do you want to do when you grow up? If so, you are not alone. Knowing what you want to do with your life is one of the hardest questions you will ever have to answer and it is one that most adults are still grappling with What Can I Do When I Grow Up is a book about the world of work written expressly for young people. It takes us on a journey around the most essential questions within the topic, such as: How can I discover my passions? What should a 'good' job involve? How much money should I make? How does the economy work? The result is a book that will spark exceptionally fruitful conversations and help you look forward to your work life with positivity and anticipation. Extracts from the Book: Why it's hard to know what you want to do A big difficulty in all this is that our brains are not very good at telling us what would make us happy. We know quickly enough when there is a problem, but that's different from knowing what we need to do to feel content. What is a job? The real reason you can get money for working is this: People pay money because they have a problem that they cannot solve on their own. They need someone else to help them - someone they generally do not know and who can't just do it as a favour - and they have to hand over some cash in exchange for their assistance. What do you really enjoy? Thinking about pleasure is central to achieving a good working life. This idea sounds odd only because schools almost never think about fun. Fun does not come into it around schoolwork: you're meant to suffer - or so it can seem on a bad day. However, your ability to do your job properly as an adult is going to depend on you getting a good sense of what actually brings you joy and then finding a job that matches. Hardback book with exercises | 175 pages | 227 x 160 mm
Snakes & Ladders Game - Daily Mind Snakes & Ladders Game - Daily Mind
The School of Life Snakes & Ladders Game
£22.00
Climb to Emotional Maturity The School of Life has taken Snakes and Ladders and turned it into a great game about emotional life: the ladders represent all those moments when you learn how to be more of a grown-up, the snakes the times when you end up acting, against your better nature, like a tantrum-prone toddler. Depending on where you land, you pick up cards that outline, with humour and wisdom, the ingredients of emotional maturity - and ask you to share insights from your own life. As we play, were entertained, amusingly educated and subtly invited to continue to try to grow up - a goal that, as the game kindly implies, none of us ever quite master completely. Instructions: Start the game from the bottom left-hand square, marked number 1, and go to the top left-hand square, marked number 100. The first to finish wins. Every player chooses a coloured counter. Take it in turns to roll the dice, with the youngest player starting. On your turn, move your counter forward the number of spaces shown on the dice. The board is accompanied by two packs of cards: one with the snakes on the back, one with ladders on the back. Shuffle both packs before starting the game. If your counter lands at the bottom of a ladder on the board, pick up one of the ladder cards and read it out to the group: it'll specify one of the stages of emotional maturity - and ask you a big question. Answer it, then move up to the top of the ladder. If your counter lands at the top of a snake on the board, pick up one of the snake cards and read it out to the group: it'll specify one of the stages of emotional immaturity - and ask you a big question. Answer it, then slide down to the bottom of the snake. The first person who can advance their counter to the square marked with the number 100 is the winner - that is, they have made all the right moves towards emotional maturity in the fastest time. We suggest rolling the exact number to land on the 100 square to finish. The game offers us a chance to reflect on our own always tenuous hold on emotional maturity. Discuss frankly with the other players some of the ways in which you have been either mature or immature over the years. What have you learnt about becoming a more psychologically grown-up person? What still trips you up to this day? Snakes & Ladders Game Contains Game Board, 26 Snake Cards, 26 Ladder Cards, 6 Counters, 2 Dice | 197 x 197 x 35mm | Instructions included | Suitable for 14 years +
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